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1. The Orca - in Ships and Modules [original thread]
/me changes alts training plan
- by Jan Javaar - at 2008.10.23 20:18:00
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2. Cheetah Attributes? - in Ships and Modules [original thread]
Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 10% bonus to Small Projectile Turret optimal range per level standard cov ops bonus: Covert Ops Skill Bonus: -98% to -100% reduction in Cloaking Device CPU use per level...
- by Jan Javaar - at 2008.10.21 16:04:00
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3. can u now bring cap ships to high sec? - in Ships and Modules [original thread]
NO, you canŠt. But there are still some left from the old days when it was possible to build them in high sec (about 10 total?). It was never possible to jump INto high sec, just build them there, for a short period of time.
- by Jan Javaar - at 2008.09.18 17:30:00
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4. Anathema setups - in Ships and Modules [original thread]
If you are new to cov ops frigs (skill wise/ usage) go for My First Cov OpsÖ : the Buzzard, it has oodles of cpu, so you can fit a semi good setup on it. When you get good with a cov ops (skill wise/ usage) go for a cheetah, going 600 m/s cloaked...
- by Jan Javaar - at 2007.02.13 16:33:00
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5. Carriers and how their used - in Ships and Modules [original thread]
Originally by: DubanFP Edited by: DubanFP on 21/01/2007 15:05:10 mostly carriers just stand back cloaked or in a PoS bubble giving gang support and asigning fighters to other ships. You do know that when cloaked your fighters stop ...
- by Jan Javaar - at 2007.01.21 22:58:00
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6. Cynosural/cloak problem - in Ships and Modules [original thread]
Edited by: Jan Javaar on 03/01/2007 14:36:52 Originally by: Tuxford I have a blog coming up, which addresses the cyno/cloak bug. Will that blog state when the bug will be squashed? Pretty plz, sugar on top
- by Jan Javaar - at 2007.01.03 14:34:00
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7. Cynosural/cloak problem - in Ships and Modules [original thread]
It has been that way since recons were introduced, CCP is aware that the problem exists. But it seems to be a hard problem to tackle, apparently cloaks and cynoŠs are in the same class and so cannot work when they are both fitted. And CCP canŠt ...
- by Jan Javaar - at 2007.01.02 12:26:00
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8. tempest vs rats - in Ships and Modules [original thread]
40DP from torps, sounds like frig yes. Like Blind Man said, drones, and your drones will love you when you web the bugger Originally by: The Wizz117 Corporations ... the last 20 i joined have all disbanded after a few weeks
- by Jan Javaar - at 2006.07.06 18:34:00
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9. Minmatar recons - in Ships and Modules [original thread]
Edited by: Jan Javaar on 30/06/2006 20:46:08 Mi'Zuro, they already have: Huginn Excerpt: Recon Ships Skill Bonus: 60% bonus to stasis webifier range Originally by: The Wizz117 Corporations ... the last 20 i joined have all disbande...
- by Jan Javaar - at 2006.06.30 20:45:00
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10. Minmatar recons - in Ships and Modules [original thread]
The webber range bonus is very nice, can you hear the inties cursing when they get webbed to a standstill 40 kms out? Originally by: The Wizz117 Corporations ... the last 20 i joined have all disbanded after a few weeks
- by Jan Javaar - at 2006.06.30 20:34:00
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11. Combat Recon and Cloak - in Ships and Modules [original thread]
And then there is the being able to warp when cloaked (when having fitted the covert ops cloak). But that would not be a _bonus_ right? Originally by: The Wizz117 Corporations ... the last 20 i joined have all disbanded after a few week...
- by Jan Javaar - at 2006.06.19 16:37:00
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12. Where's my fancy armour skills, CCP? - in Ships and Modules [original thread]
It bleeds through to hull, when my armor gets below 3K i start searching for my hull repairer (Apoc with 1600mm Tungsten)
- by Jan Javaar - at 2006.01.08 23:26:00
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13. [RMR] Thorax kill mission runner - in Ships and Modules [original thread]
I know, i just put 1 on my ship and checked the mass against the info of a standard 1. It was in the patchnotes somewhere, so i checked the info for the module, saw it was not in there and then checked the ship.
- by Jan Javaar - at 2006.01.08 22:08:00
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14. [RMR] Thorax kill mission runner - in Ships and Modules [original thread]
Edited by: Jan Javaar on 08/01/2006 22:01:03 It does affect your inertia, in that it adds mass to your cruiser, 22,9% to be exact for a 1600 Rolled Tungsten (Thorax 12M kg, 1600 Rolled Tungsten plate 2.75M kg) Which has to be be accelerated b...
- by Jan Javaar - at 2006.01.08 21:55:00
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15. Latest Patch Issues - in Ships and Modules [original thread]
Alliance escrow does not work, you can SET the escrow and CLAIM, but you do not PAY for it and GET it.
- by Jan Javaar - at 2005.04.13 13:55:00
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16. 1200mm guns? Any use? - in Ships and Modules [original thread]
Energy Grid Upgrades Level V, Science Level I and Engineering Level II. So get grid upgrades up and you are ready to go.
- by Jan Javaar - at 2005.04.07 12:40:00
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17. How is the NPC equipped? - in Ships and Modules [original thread]
go to the object explorer on Eve-I it has all the info you need
- by Jan Javaar - at 2004.08.27 13:08:00
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18. How is the NPC equipped? - in Ships and Modules [original thread]
go to the object explorer on Eve-I it has all the info you need
- by Jan Javaar - at 2004.08.27 13:08:00
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